Nintendo Switch; Camelot
The innovation of players running around after their shots is fun but you may find yourself longing for a leisurely stroll over the course
My first memory of Mario Golf involves showing my dad – who, like many Scottish dads I know, is a steadfastly committed and resolutely mediocre golfer – a round of the Nintendo 64 version when I was a child. I hoped that this might be a potential bonding moment where our worlds temporarily collided, but after patiently watching me play a few holes as Luigi, he failed to see the point. Why not just play real golf, he asked, which to me seemed a bit like asking why you didn’t just become a Premiership footballer instead of watching football on TV.
It is a question that would make even less sense now. In 1999, Mario Golf was just normal golf with Nintendo characters. This month’s Mario Golf: Super Rush is a mad cartoonish caricature of the sport played by Nintendo characters in fabulously camp outfits, where you have to sprint after your shot as soon as you’ve hit it, ride tornadoes up cliffs to find the ball, and try to avoid the tackles and explosions that other players send your way. Doing any of that down the real-life course on a Sunday would, at best, get you politely removed from the premises.
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Originally posted in the guardian.
