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Gran Turismo 7: world-beating racing game still breaking new ground

The latest version of the ‘real driving simulator’ arrives on PS4 and PS5 next month – and what might look like a sterile circuit-racing game is anything but

Gran Turismo 7 arrives next month on PS4 and PS5 in the series’ 25th anniversary year, with the same tagline it’s worn since the very first game: ‘the real driving simulator’. Increasingly, though, that slogan does the series a disservice. It’s evocative of the slavish reproduction of powertrain figures and drag coefficients rather than what Gran Turismo actually is: a surprisingly personal, constantly evolving interrogation of the relationship between humans and the metal boxes they careen around in.

It’s a common misconception in gaming that simulation and artistic expression are mutually exclusive. Until we have the sort of galactic computational power required to launch The Matrix – and no, the Metaverse absolutely does not count – developers will always be faced with the choice of what to simulate and what not to. And there has never been a racing game auteur more influential or pleasingly idiosyncratic than Kazunori Yamauchi, head of Gran Turismo developer Polyphony Digital.

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Originally posted in the guardian.