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Pushing Buttons: why games don’t have to be hard to be good

In this week’s newsletter: the deliberately tough Sifu is about to revive the never-ending discourse about how difficult games should be

Welcome to Pushing Buttons, the Guardian’s gaming newsletter. If you’d like to receive it in your inbox every week, just pop your email in below – and check your inbox (and spam) for the confirmation email.

Welcome back to Pushing Buttons! First off, thank you very much to everyone who’s emailed me to ask a question, recommend a game or express their appreciation for the newsletter since it launched. This is fast becoming my favourite part of my job – and though I very passionately believe that video games ought to be taken seriously, I love that this newsletter provides a moment of enjoyable levity in the week for so many of you. That’s part of why games matter: they make us happy.

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Originally posted in the guardian.