A preview of the forthcoming sci-fi game from Gareth Damian Martin showcases their unmistakable talent for innovation and game design
Over the past decade, an impression has taken root among gamers that any real creativity and originality in the industry is to be found in the indie, rather than mainstream, sector. Gareth Damian Martin can claim some responsibility for that. Their first game, 2020’s In Other Waters, merged sci-fi and underwater xenobiology in a uniquely calming and thought-provoking manner, while Citizen Sleeper (2022) and Citizen Sleeper 2: Starward Vector (2025) were full-blown sci-fi epics with ultraminimal aesthetics and a rare intelligence.
Martin has broken with tradition by unveiling their next game, Signet City, far in advance of its 2027 launch. Set in a dystopian monochrome city, it’s a narrative role-playing adventure with a curious first-person perspective. “You play as a parasite,” says Martin. “And it felt natural that it should be a game where you see the world through the eyes of your hosts, very literally. You wake up in the mind of a person called Sid at the same time as she’s waking up in the river of a city. You’re coming to understand what you are, why it is that you’re in the mind of this person who doesn’t know that you’re there, along with what your capabilities are, and what the world is, through Sid.”
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Originally posted in the guardian.
